A base offers a hospital, rest place, food, water, workshop, etc so the best you have the stronger your community is. It plays a vital role in various ways, without a good base there is nothing you can do in State of Decay 2. It is like a safe house for you and survivors. Otherwise, they are more effective in their own facility.From the very beginning of the game, you will start working on Base Building in State of Decay 2. Should you recruit them to your own community, when the time arises? No, not unless you have an Infirmary or an Auto Repair shop in your base. If you invite neighbors in and your place gets too crowded, it hurts morale. The best examples of this are Auto Mechanics and Doctors. There are certain hard-to-find skills one can outsource to other communities, at no cost to your own. This is ideal for clearing out plague hearts or infested zones. Note that you can also take two from your community and hire a neighbor for up to three, under the right circumstances. You should always be doing this if you have a ton of Influence. When possible, enlist an ally from a nearby community. Until your character is at least a little experienced with combat, they need to go in pairs. There is no other move in the game that can change your fortunes as quickly as a trunkload of sales. You should make some of this stuff whenever you can, and keep some in your trunk to sell to any traders or neighbors for influence. However, there are certain bases that can build high value trade items, such as beer or whiskey. Influence is spent when you create bases, outposts, buy radio support or vehicles, and via trade of items. It also provides subtle benefits: a community with good amenities is going to attract more visitors, and have more opportunities to invite in new members. Gain Influence by destroying enemies and performing missions. Money in State of Decay takes the form of Influencea catch-all metric that describes your relative power in the Valley. Indeed, most times a character dies, it will be easy to trace your error back to which rule you broke. And every time a character has died, every time, I am on my feet, shouting at the television, jamming controller buttons like a lab rat releasing cocaine into the water dispenser. To say this is combination is addictive is to understate the devastating impact this game has had on my life. This is a game about the creation of a community, and not all of them are going to make it. Putting too much energy in one character is a recipe for guaranteed heartbreak. Dozens of these types of micro-interactions play in any given moment, and they literally govern the survival of the community. To play is, in its own way, to tell a story about the creation and sometimes destruction of a survivor community. Wdfw covid-19/coronavirus response and updates